Open Worlds Panel

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I went to see the “Open Worlds Panel” at “The Philosophy of Computer Games Conference” at the University of Potsdam. The panel was started with a straightforward and, due to the right amount of Douglas Adams style british humor, quite entertaining keynote by Richard Bartle. He he explained two concepts of openness in the context of computer game design. Developers use the term openness when referring the freedom of players to do things outside of defined tasks, while players often use the term

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